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Made by one player

Warcraft Tools is a side project: built in spare evenings, free to use, no ads, and powered mostly by coffee.

About me

I was born a gamer. My earliest memories are arcade cabinets and an Atari, though I barely remember either. What I do remember is the Nintendo: Mario, Duck Hunt, and realizing the arcade games I was already hooked on could live in my house. Having them at home was a game changer. It was also a bit of a life ruiner.

After that came the Sega Genesis, the Super Nintendo and the Nintendo 64, where I lost more afternoons to GoldenEye than I can count, like most elder millennials. Then the PlayStation, and a full-blown obsession with all things Final Fantasy.

The Blizzard years

1996 – 2002

I found Blizzard in the year of our Lord 1996. My junior high had a keyboarding lab, and an enterprising student had loaded Warcraft and Warcraft II onto his machine and was telling others how to do the same. I'd never heard of either, but anything beat what we were supposed to be doing, and I was blown away. So many hours went into those two games.

Then Diablo came out and took plenty more, and it was official: I was a Blizzard fanboy. StarCraft followed in 1998 and the obsession turned dire. We were always hauling our computers somewhere, anywhere, to set up a LAN game.

Diablo II arrived in 2000, and we'd stay up all night running it together on the LAN. Warcraft III came out a few years later and we traded our pylons for peons grumbling "Work, work."

As we grew up and moved away, the LAN games thinned out and the online ones took over. I'll forever associate that time in my life with my friends and Blizzard games.

The MMO years

1999 – 2004

EverQuest · 1999

I wasn't interested

In 1999 my friends all started playing EverQuest. I told them I had Omega Weapon to beat in Final Fantasy VIII and no time for whatever it was they were talking about.

Late that year I finally tried it and was hooked on the spot. My first character was a Wood Elf Rogue, then a High Elf Paladin, then a Halfling Druid I ended up liking more than either.

Star Wars Galaxies · 2003

A Jedi the hard way

I played EverQuest until 2003, when Star Wars Galaxies came out. I played it every day, for hours, and unlocked a Jedi under the original system.

I stayed with Galaxies until the end, years later. While I was still playing it, the World of Warcraft beta showed up.

The World of Warcraft years

2004 – Present

Chapter One The beta · 2004

The Rogue I set aside

I was still deep in Star Wars Galaxies when the World of Warcraft beta showed up. I got in and was hooked right away, to a degree that was honestly a problem.

When the game launched, my first character was a Night Elf Rogue. I got him to about level 40 and decided Rogue wasn't for me. I did finish leveling him years later, and after a few race changes, from Night Elf to Gilnean Worgen and eventually to Kul Tiran, he's the one standing here.

Chapter Two Vanilla · 2004

My Warlock

My second character was an Undead Warlock, and I loved him. He was my main through vanilla, The Burning Crusade and Wrath of the Lich King.

When allied races arrived at the end of Legion, he became a Nightborne, and he's stayed one ever since.

Chapter Three The Burning Crusade · 2007

A Blood Elf Paladin, like everybody

The Burning Crusade gave the Horde Paladins, so I rolled a Blood Elf Paladin like everybody else did and leveled him through Outland.

Later I started trying the Alliance side with friends and transferred him over. He's Human now. Don't hold it against him.

The Draenei arrived with The Burning Crusade, the first new Alliance race since launch, and they made an entrance by crashing an entire dimensional ship into Azeroth.

Chapter Four Wrath of the Lich King · 2008

Druid is life, Northrend is death

In Wrath of the Lich King I made an Alliance Druid, and it shaped the rest of my time in this game. I'd dabbled with Druid in vanilla and it didn't click. In Wrath it did. Even with so few options back then, shifting in and out of forms and playing whatever spec I wanted was so satisfying.

That Druid is still my main, all these years later. Druid will always be my favorite class, by a mile.

Wrath brought Death Knights, the first class that didn't start at level one. The opening quests in Acherus were some of the best the game had told, and I went through them more than once.

Chapter Five Cataclysm · 2010

One of everybody

Cataclysm tore up the old world and brought Goblins and Worgen into it. Somewhere in there I finally had every class at max level, one of each. It felt like finishing a set.

It's also when Star Wars Galaxies shut down for good, in December 2011. I was there for the end of it.

Chapter Six Mists of Pandaria · 2012

Fashionista and New World Explorer

Mists of Pandaria brought Pandaren, Monks and a whole new continent to explore. Flying had come to the old world in Cataclysm, so I spent a lot of this expansion just getting around, seeing old places from the air as well as the new ones.

Transmog had arrived at the end of Cataclysm, and I was hooked. Every character got dressed to fit their personality, and transmog became half the game for me.

Chapter Seven Warlords of Draenor · 2014

Back to Draenor

Warlords of Draenor took us to the Draenor of the old Orc clans and gave everyone a garrison of their own.

It was my most PvP-heavy expansion. I had a lot of fun chasing PvP titles from the Gladiator's Sanctum, and I spent a lot of time in Ashran doing so.

Chapter Eight Legion · 2016

Demon Hunters and artifacts

Legion brought Demon Hunters, class halls and artifact weapons, and near its end, the first allied races. That's when my Warlock became a Nightborne.

I did every class hall and loved every second of it. The rough patches early on, legendary RNG included, weren't nearly enough to turn me off an expansion this good.

Chapter Nine Battle for Azeroth · 2018

Allied races, and Classic

Battle for Azeroth put the faction war front and center and kept the allied races coming, so there were more combinations to fill in than ever.

WoW Classic came out on August 26, 2019, during Battle for Azeroth, and I gave it a real try. I have great memories of that era, but after playing the live game for so long, going through the whole journey again was a hard pill to swallow.

Chapter Ten Shadowlands · 2020

The afterlife

Shadowlands sent us into the afterlife, and the level squish brought max level down to 60.

It's my least favorite expansion, though not for lack of good parts. The art style was gorgeous, every zone had its own feel, and I had a lot of fun. As a collector, it put up so many hurdles that even my OCD couldn't cope.

I still need thousands of anima and several collection items, because farming them is a slog even at max level, when everything else is easy. It's still a thorn in my side. Honestly, I'm holding out for a Remix to finish it.

Chapter Eleven Dragonflight · 2022

Dragons, finally

Dragonflight brought the Dracthyr and Evokers, and dragonriding. Getting around the Dragon Isles was a blast.

It also felt like Blizzard finally embraced flying. People argue about that one a lot, but flying is always more fun.

Chapter Twelve The War Within · 2024

The warband

The War Within added the Earthen and, more importantly for an altaholic, warbands: a shared bank and account-wide reputation, so every alt finally pulls in the same direction.

Chapter Thirteen Midnight · 2026

A house to decorate

Midnight brought the Haranir and player housing, which gave all that collecting somewhere new to go: decor.

Chapter Fourteen What's next

WoW Forever

WoW Forever is the one I'm watching. From what I've seen it strikes a nice balance, with room to try different things and stick around for the long haul.

I'll add more here once I've played it.

These days

The site

Why I built this

I'm a web developer who likes making weird, whimsical little tools. Most start as something for me, and if I like it, maybe someone else will too.

Warcraft Tools started with alts. I always wanted a better way to track my characters and race and class combinations, see what I'm missing and plan who to make next. Fan sites never quite had what I pictured, and I finally had time to build it.

The tools

The rest of the tools

I take naming seriously, and most generators give you the basics, so the Name Generator tries to turn what I like about a good name into something anyone can use. Name Search saves me logging in to check a name, though a reserved name can still slip past.

Mount Palette exists because every alt is dressed to the nines, and with thousands of mounts, finding one to match a purple outfit got hard.

Off the clock

What else I'm playing

Asymmetrical horror, mostly: Friday the 13th (so many hours), Predator, Texas Chain Saw Massacre and Halloween. I dip into Fallout 76 and I'm obsessed with Cyberpunk 2077 and No Man's Sky, with Vampire Survivors and Balatro in between.

I try to avoid season pass games, with one exception: Marvel Snap, which is great.

Altaholics Anonymous

Somewhere after Pandaria, alts took over. I got obsessed with race and class combinations and kept making characters to fill them in, each one dressed to fit their personality.

These days I have more than half of every race and class combination in the game, and every race for Druids, Paladins, Shamans, Demon Hunters and Evokers.

The Regulars

The ones I keep coming back to, Alliance on the left and Horde on the right.

Druids

Every race that can be a Druid, and the class I always come back to. Druid is life.

Hunters

My forever number two, with nearly every race that can pick up a bow. So many pets, so little time.

Paladins

Every race that can wield the Light, and every one of them polished to a shine.

Shamans

Lightning in one hand, a heal in the other, and a totem for every problem.

Mages

A smaller circle so far, with plenty of races still waiting on their first spellbook.

Priests

Close to half the races that can be a Priest, Light and Shadow both.

Warlocks

Demons on a leash and fel fire to spare.

Death Knights

A small army so far, with plenty of races still to raise.

Monks

A small monastery, and the brew is always flowing.

Warriors

A short roster, but every one of them is dressed for a fight.

Rogues

The quiet ones. You rarely see them coming.

Demon Hunters

Every race that can be a Demon Hunter, blindfolds and all.

Evokers

Every one a Dracthyr, split evenly between the Alliance and the Horde, wings out.

Keep the lights on

Every tool here is free, and it stays that way. There are no ads, no paid features and nothing behind a sign-up. If the site saved you time or some gold, a coffee helps cover the server and keeps new features coming.

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